Seige: Legend of the Sacred Cross
This was my Structures of Game Production project, it is a squad based RTS that follows the story of Daaz, a brash youth who's home town is destroyed by the forces of King Draken. As he fights Draken's generals he learns more about a mysterious cross that the king is collecting.
My Part
During this student project I worked on the story and characters that are in the game, since this game was a part of a longer story ark we cut the story short and left it with the defeat of King Draken. While working in the game I working on the HUD,battle manager, and Cut-Scenes. I also Co. developed the script manager and the level design of the game.
This game is free for download at: http://www.udderpunch.com/games/strategytacticsrpg/seigelegend-of-the-sacred-cross/
Blocktopia
Blocktopia was my final project for Full Sail University. It is a real time strategy (RTS) game where the player builds up a castle to defend your ruler and destroy your enemy's castle.
My Part
During the development of Blocktopia I worked on the game's castle system and HUD, as well as Co. developed the game's widgets and effect system components, which includes the particle effects and the XML loading of game effects.
The Team - Late Night Nightmare
These are my teammates for this project:
Chris Joyce – Project Lead
Rendering Engine, Math Lib, Camera
Josh Johnson – Tech Lead
AI units/opponent, Object Hierarchy, Event System
Andy Johnson – Asset Lead
Message System, Lua scripting, Achievement System
Todd Weisenburg - Quality Assurance Lead
Effect System, Animation System, XML reader
Brandon Braley - Game play Lead
Menu System, Input, Level System
Want to play Blocktopia? Download the installer for the game.
| lnn_blocktopiainstaller.msi |
The Depths
My Part
During the production of The Depths, I was the team's internal producer. I was in charge of schedule tasks and team meetings, updating the gantt chart, meeting with the external producer to discuss the game and team issues, and keeping the team on task and their moral high.
Download the game here:
http://thedepths.3degreesinteractive.com/?page_id=5
The Team - 2 Liter Bottle
Programmers
Nick Bucciarelli - Developer Lead
Michael Morris - Technical Programmer
Orrin Cross - Technical Programmer
Patrick Paris - Technical Programmer
Kevin Pinson - Gameplay Programmer
Travis Setz - Gameplay Programmer
Jared Hamby - Technical Programmer / Designer
Ben Hollman - Designer
Nichole Austin - Interface Lead
Artists
James Elbert - Art Lead
Colby Knight - Artist
Skirmish, Clash in the Skies - Anime Festival Orlando(AFO) PvP Event Game
Note: The version on this site is the original idea. Since the first time the game was pitched, the idea has changed many times. To play the final version, go to the convention between August 6th and 8th. If you would like to see how the game is played watch the tutorial video here