Seige: Legend of the Sacred Cross

This was my Structures of Game Production project, it is a squad based RTS that follows the story of Daaz, a brash youth who's home town is destroyed by the forces of King Draken. As he fights Draken's generals he learns more about a mysterious cross that the king is collecting.

My Part
During this student project I worked on the story and characters that are in the game, since this game was a part of a longer story ark we cut the story short and left it with the defeat of King Draken. While working in the game I working on the HUD,battle manager, and Cut-Scenes. I also Co. developed the script manager and the level design of the game.

This game is free for download at: http://www.udderpunch.com/games/strategytacticsrpg/seigelegend-of-the-sacred-cross/



Blocktopia

Blocktopia was my final project for Full Sail University. It is a real time strategy (RTS) game where the player builds up a castle to defend your ruler and destroy your enemy's castle.

My Part
During the development of Blocktopia I worked on the game's castle system and HUD, as well as Co. developed the game's widgets and effect system components, which includes the particle effects and the XML loading of game effects.




The Team - Late Night Nightmare
These are my teammates for this project:

Chris Joyce – Project Lead

      Rendering Engine, Math Lib, Camera

Josh Johnson – Tech Lead

      AI units/opponent, Object Hierarchy, Event System

Andy Johnson – Asset Lead

      Message System, Lua scripting, Achievement System

Todd Weisenburg - Quality Assurance Lead

      Effect System, Animation System, XML reader

Brandon Braley - Game play Lead

      Menu System, Input, Level System

Want to play Blocktopia? Download the installer for the game.


lnn_blocktopiainstaller.msi
File Size: 11437 kb
File Type: msi
Download File


The Depths

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The Depths is my final project for my masters in game design from Full Sail University. Its an underwater themed game where the player battles their foes in two different modes. In rail mode, the player moves straight down a set path while fighting waves of enemies and dodging obstacles. In free roam mode, the player can move in any direction and battles a giant sea creature.

My Part
During the production of The Depths, I was the team's internal producer. I was in charge of schedule tasks and team meetings, updating the gantt chart, meeting with the external producer to discuss the game and team issues, and keeping the team on task and their moral high.

Download the game here:
http://thedepths.3degreesinteractive.com/?page_id=5

 The Team - 2 Liter Bottle

Programmers

Nick Bucciarelli 
- Developer Lead
Michael Morris  - Technical Programmer
Orrin Cross        - Technical Programmer
Patrick Paris       - Technical Programmer
Kevin Pinson     - Gameplay Programmer
Travis Setz         - Gameplay Programmer
Jared Hamby      - Technical Programmer / Designer
Ben Hollman      - Designer
Nichole Austin   - Interface Lead

Artists

James Elbert      - Art Lead
Colby Knight      - Artist

Skirmish, Clash in the Skies  - Anime Festival Orlando(AFO) PvP Event Game

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Here in Florida we have several anime convention a year, the biggest of which is AFO. This year, I developed a card game for the player verse player event they hold each year. Working with Kent Ward, we made the game into a four player game. If you would like to try the game, the two player version of the game is under the Prototypes tag or click here.

Note: The version on this site is the original idea. Since the first time the game was pitched, the idea has changed many times. To play the final version, go to the convention between August 6th and 8th. If you would like to see how the game is played watch the tutorial video here